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    Poker Game Rules on KKPoker

    TABLE OF CONTENT

    1. No-Limit Hold’em (“NLH”)

    2. Short-deck Poker (“NLH 6+”)

    3. Open Face Chinese Poker (“OFC”)

    4. Pot Limit Omaha (“PLO”)

    5. KKClash

    6. Blackjack

     

    No-Limit Hold’em (“NLH”)

    1. Basic Rules

    No-Limit Hold’em uses the full fifty-two-card deck. Each player is first dealt with two private cards (known as “hole cards”) that belong to him/her alone. Five community cards are dealt face-up, to form the ‘board’. All players in the game use these shared community cards in conjunction with their own hole cards to each make their best possible five-card poker hand. A player may use any combination of the seven cards available to make the best possible five-card poker hand, using zero, one or two of their private hole cards.

    The player with the best five-card poker hand wins the pot. Please refer to “Hand Rankings” below for the rankings of poker hands.

    2. The Dealer and the Blinds

    A marker called ‘the button’ indicates which player is the nominal dealer for the current game. Before the game begins, the player immediately clockwise from the button posts the "small blind", the first forced bet. The player immediately clockwise from the small blind posts the "big blind", which is typically twice the size of the small blind.

    3. Betting amount

    The minimum bet in NLH is the same as the size of the big blind, but players can always bet as much more as they want, up to all of their chips.

    In NLH, the raise amount must be at least as much as the previous bet or raise in the same round.

    The maximum raise is the size of the player’s stack (i.e. the player’s chips on the table).

    There is no ‘cap’ on the number of raises allowed.

    4. Player Betting Options

    In NLH, the available actions are ‘fold’, ‘check’, ‘bet’, ‘call’ or ‘raise’. Exactly which options are available depends on the action taken by the previous players. If nobody has yet made a bet, then a player may either check (decline to bet, but keep their cards) or bet. If a player has bet, then subsequent players can fold, call or raise. To call is to match the amount the previous player has bet. To raise is to not only match the previous bet, but to also increase it.

    Pre-Flop

    After seeing his or her private cards, each player now has the option to play his or her hand by calling or raising the big blind. The action begins to the left of the big blind. That player has the option to fold, call or raise. Action then proceeds clockwise around the table.

    Betting continues on each betting round until all active players (who have not folded) have placed equal bets in the pot.

    Flop

    Now, three community cards are dealt face-up on the board. This is known as ‘the flop’. Betting on the flop begins with the active player immediately clockwise from the button. The betting options are similar to pre-flop, however if nobody has previously bet, players may opt to check, passing the action to the next active player clockwise.

    Turn

    When the betting action is completed for the flop round, the ‘turn’ is dealt face-up on the board. The turn is the fourth community card. Another round of betting ensues, beginning with the active player immediately clockwise from the button.

    River

    When betting action is completed for the turn round, the ‘river’ is dealt face-up on the board. The river is the fifth and final community card. Betting again begins with the active player immediately clockwise from the button, and the same betting rules apply as they do for the flop and turn, as explained above.

    Showdown

    If there is more than one remaining player when the final betting round is completed, the last person to bet or raise shows their cards, unless there was no bet on the final round in which case the player immediately clockwise from the button shows their cards first. The player with the best five-card poker hand wins the pot. In the event of identical hands, the pot will be equally divided between the players with the best hands.

    After the pot is awarded, a new hand is ready to be played. The button now moves clockwise to the next player, the blinds and button are once again posted, and new hands are dealt to each player.

    5. Hand Rankings

    Please see below for the ranking of hands, starting from the highest.

    (a) Royal Flush: five cards consisting of the ace, king, queen, jack and ten of a suit. A royal flush is an unbeatable hand.

    (b) Straight Flush: five cards in numerical order, all of identical suits. In the event of a tie, highest rank at the top of the sequence wins.

    (c) Four of a Kind: four cards of the same rank, and one side card or ‘kicker’. In the event of a tie, highest four of a kind wins, In community card games where players have the same four of a kind, the highest fifth side card (‘kicker’) wins.

    (d) Full House: three cards of the same rank, and two cards of a different, matching rank. In the event of a tie, the highest three matching cards wins the pot. In community card games where players have the same three matching cards, the highest value of the two matching cards wins.

    (e) Flush: five cards of the same suit. In the event of a tie, the player holding the highest ranked card wins. If necessary, the second-highest, third-highest, fourth-highest, and fifth-highest cards can be used to break the tie. If all five cards are the same ranks, the pot is split. The suit itself is never used to break a tie in poker.

    (f) Straight: five cards in sequence. In the event of a tie: Highest ranking card at the top of the sequence wins. The Ace may be used at the top or bottom of the sequence, and is the only card which can act in this manner. For example, A,K,Q,J,T is the highest (Ace high) straight; 5,4,3,2,A is the lowest (Five high) straight.

    (g) Three of a kind: three cards of the same rank, and two unrelated side cards. In the event of a tie: Highest ranking three of a kind wins. In community card games where players have the same three of a kind, the highest side card, and if necessary, the second-highest side card wins.

    (h) Two Pair: two cards of a matching rank, another two cards of a different matching rank, and one side card. In the event of a tie: Highest pair wins. If players have the same highest pair, highest second pair wins. If both players have two identical pairs, highest side card wins.

    (i) One Pair: two cards of a matching rank, and three unrelated side cards. In the event of a tie: Highest pair wins. If players have the same pair, the highest side card wins, and if necessary, the second-highest and third-highest side card can be used to break the tie.

    (j) High Card: any hand that does not qualify under a category listed above. In the event of a tie: Highest card wins, and if necessary, the second-highest, third-highest, fourth-highest and smallest card can be used to break the tie.

    Short-deck Poker (“NLH 6+”)

    1. Basic Rules

    Short-deck poker (also known as NLH 6+) is a new variation of traditional No Limit Hold’em that mostly follows the same rules but with some differences.

    NLH 6+ uses a smaller thirty-six-card deck rather than the full fifty-two-card deck. All cards lower than a six are removed from the deck.

    Each player is first dealt with two private cards (known as “hole cards”) that belong to him/her alone. Five community cards are dealt face-up, to form the ‘board’. All players in the game use these shared community cards in conjunction with own hole cards to each make their best possible five-card poker hand. A player may use any combination of the seven cards available to make the best possible five-card poker hand, using zero, one or two of their private hole cards.

    The player with the best five-card poker hand wins the pot. Please refer to “Hand Rankings” below for the rankings of poker hands.

    2. The Ante and the Blind

    A marker called ‘the button’ or ‘the dealer button’ indicates which player is the nominal dealer for the current game. NLH 6+ uses a “button blind” structure in which every player posts an ante and the dealer button posts a blind. There is only one blind per hand. The blind is twice the size of the ante.

    3. Betting Amount

    The minimum bet in NLH 6+ is the same as the size of the blind, but players can always bet as much more as they want, up to all of their chips.

    In NLH 6+, the raise amount must be at least as much as the previous bet or raise in the same round.

    The maximum raise is the size of the player’s stack (i.e. the player’s chips on the table).

    There is no ‘cap’ on the number of raises allowed.

    4. Player Betting Options

    In NLH 6+, the available actions are ‘fold’, ‘check’, ‘bet’, ‘call’ or ‘raise’. Exactly which options are available depends on the action taken by the previous players. If nobody has yet made a bet, then a player may either check (decline to bet, but keep their cards) or bet. If a player has bet, then subsequent players can fold, call or raise. To call is to match the amount the previous player has bet. To raise is to not only match the previous bet, but to also increase it.

    Pre-flop

    All players must post an ante. To get the action going, the dealer (button) is required to post a blind which is twice the size of the ante. This is usually the same value as the regular ante, although may differ.

    After seeing his or her private cards, each player now has the option to play his or her hand by calling or raising the blind. The action begins to the left of the dealer. That player has the option to fold, call or raise. Action then proceeds clockwise around the table.

    Betting continues on each betting round until all active players (who have not folded) have placed equal bets in the pot.

    Flop

    Now, three community cards are dealt face-up on the board. This is known as ‘the flop’. Betting on the flop begins with the active player immediately clockwise from the button. The betting options are similar to pre-flop, however if nobody has previously bet, players may opt to check, passing the action to the next active player clockwise.

    Turn

    When the betting action is completed for the flop round, the ‘turn’ is dealt face-up on the board. The turn is the fourth community card. Another round of betting ensues, beginning with the active player immediately clockwise from the button.

    River

    When betting action is completed for the turn round, the ‘river’ is dealt face-up on the board. The river is the fifth and final community card. Betting again begins with the active player immediately clockwise from the button, and the same betting rules apply as they do for the flop and turn, as explained above.

    Showdown

    If there is more than one remaining player when the final betting round is completed, the last person to bet or raise shows their cards, unless there was no bet on the final round in which case the player immediately clockwise from the button shows their cards first. The player with the best five-card poker hand wins the pot. In the event of identical hands, the pot will be equally divided between the players with the best hands.

    After the pot is awarded, a new hand is ready to be played. The button now moves clockwise to the next player, the blind and button are once again posted, and new hands are dealt to each player.

    5. Hand Rankings

    In NLH 6+, a flush beats a full house. An Ace can be used as an Ace or a ‘5’ in a straight.

    Please see below for the ranking of hands, starting from the highest.

    (a) Royal Flush: five cards consisting of the ace, king, queen, jack and ten of a suit. A royal flush is an unbeatable hand.

    (b) Straight Flush: five cards in numerical order, all of identical suits. In the event of a tie, highest rank at the top of the sequence wins.

    (c) Four of a Kind: four cards of the same rank, and one side card or ‘kicker’. In the event of a tie, highest four of a kind wins, In community card games where players have the same four of a kind, the highest fifth side card (‘kicker’) wins.

    (d) Flush: five cards of the same suit. In the event of a tie, the player holding the highest ranked card wins. If necessary, the second-highest, third-highest, fourth-highest, and fifth-highest cards can be used to break the tie. If all five cards are the same ranks, the pot is split. The suit itself is never used to break a tie in poker.

    (e) Full House: three cards of the same rank, and two cards of a different, matching rank. In the event of a tie, the highest three matching cards wins the pot. In community card games where players have the same three matching cards, the highest value of the two matching cards wins.

    (f) Straight: five cards in sequence. In the event of a tie: Highest ranking card at the top of the sequence wins. The Ace may be used at the top or bottom of the sequence, and is the only card which can act in this manner. For example, A,K,Q,J,T is the highest (Ace high) straight; 5,4,3,2,A is the lowest (Five high) straight.

    (g) Three of a kind: three cards of the same rank, and two unrelated side cards. In the event of a tie: Highest ranking three of a kind wins. In community card games where players have the same three of a kind, the highest side card, and if necessary, the second-highest side card wins.

    (h) Two Pair: two cards of a matching rank, another two cards of a different matching rank, and one side card. In the event of a tie: Highest pair wins. If players have the same highest pair, highest second pair wins. If both players have two identical pairs, highest side card wins.

    (i) One Pair: two cards of a matching rank, and three unrelated side cards. In the event of a tie: Highest pair wins. If players have the same pair, the highest side card wins, and if necessary, the second-highest and third-highest side card can be used to break the tie.

    (j) High Card: any hand that does not qualify under a category listed above. In the event of a tie: Highest card wins, and if necessary, the second-highest, third-highest, fourth-highest and smallest card can be used to break the tie.

    Open Face Chinese Poker (“OFC”)

    1. Basic Rules

    Open Face Chinese Poker uses fifty-two cards. Each player must make three poker hands with thirteen cards. Two of the hands are five-card poker hands and one is a three-card poker hand.

    The bottom five-card hand must be higher in value than the middle five-card hand and the middle five-card hand must be higher than the top three-card hand (the “Ranking Requirement”). The player who fails to comply with the Ranking Requirement will be considered as fouling. If a player fouls his hand the opposing players automatically scoop. Please refer to “Hand Rankings” below for the rankings of poker hands.

    2. Setting hands

    A dealer button is used for the sake of determining order of action and moves after each hand. The exception is a hand where one player is in "Fantasy" (Please refer to “Fantasy” below)

    When a player is in Fantasy the button freezes until all players are playing standard OFC.

    Five rounds of cards will be delivered. Starting with the player to the left of the button, each player is initially dealt five cards which he or she must set. The player to the left of the button then sets his/her five cards face up into whichever row(s) he/she wishes.

    This continues until the player on the button has acted. Please note that once a player has set his/her hand and his/her turn is concluded, he/she cannot change his/her hand.

    After the first five cards are dealt another three cards are then dealt to each player. Starting with the player to the left of the button, two cards are placed and one card is given up. This action continues to the button player.

    This continues until each player has placed all thirteen cards. Once the last card is placed players (who have not been fouled) make comparisons of each of the three poker hands with the scores.

    After the scoring is concluded, a new hand is ready to be played. The button now moves clockwise to the next player.

    3. Fantasy

    To enter Fantasy a player must make queens or better in his or her top hand without fouling.

    If this happens the next hand the player will be dealt fourteen to seventeen cards and place thirteen cards at once. The player that's in Fantasy will not have his/her cards exposed until the other players have completed their hands.

    A player can remain in Fantasy if he/she makes three of a kind in the top hand or four of a kind or better in the bottom hand.

    4. Scoring

    In scoring each specific hand (top, middle or bottom) is compared to every other player’s hand of the same type. The better hand earns a point off of the player with the weaker hand.

    A player gets a point for winning one hand and if a player beats another player in all three hands it's called a scoop and that winning player gets a three-point bonus.

    5. Hand Rankings

    Please see below for the ranking of hands, starting from the highest.

    (a) Royal Flush: five cards consisting of the ace, king, queen, jack and ten of a suit. A royal flush is an unbeatable hand.

    (b) Straight Flush: five cards in numerical order, all of identical suits. In the event of a tie, highest rank at the top of the sequence wins.

    (c) Four of a Kind: four cards of the same rank, and one side card or ‘kicker’. In the event of a tie, highest four of a kind wins, In community card games where players have the same four of a kind, the highest fifth side card (‘kicker’) wins.

    (d) Full House: three cards of the same rank, and two cards of a different, matching rank. In the event of a tie, the highest three matching cards wins the pot. In community card games where players have the same three matching cards, the highest value of the two matching cards wins.

    (e) Flush: five cards of the same suit. In the event of a tie, the player holding the highest ranked card wins. If necessary, the second-highest, third-highest, fourth-highest, and fifth-highest cards can be used to break the tie. If all five cards are the same ranks, the pot is split. The suit itself is never used to break a tie in poker.

    (f) Straight: five cards in sequence. In the event of a tie: Highest ranking card at the top of the sequence wins. The Ace may be used at the top or bottom of the sequence, and is the only card which can act in this manner. For example, A,K,Q,J,T is the highest (Ace high) straight; 5,4,3,2,A is the lowest (Five high) straight.

    (g) Three of a kind: three cards of the same rank, and two unrelated side cards. In the event of a tie: Highest ranking three of a kind wins. In community card games where players have the same three of a kind, the highest side card, and if necessary, the second-highest side card wins.

    (h) Two Pair: two cards of a matching rank, another two cards of a different matching rank, and one side card. In the event of a tie: Highest pair wins. If players have the same highest pair, highest second pair wins. If both players have two identical pairs, highest side card wins.

    (i) One Pair: two cards of a matching rank, and three unrelated side cards. In the event of a tie: Highest pair wins. If players have the same pair, the highest side card wins, and if necessary, the second-highest and third-highest side card can be used to break the tie.

    (j) High Card: any hand that does not qualify under a category listed above. In the event of a tie: Highest card wins, and if necessary, the second-highest, third-highest, fourth-highest and smallest card can be used to break the tie.

    Pot Limit Omaha (“PLO”)

    1. Basic Rules

    Pot Limit Omaha (“PLO”) uses the full fifty-two-card deck. Players receive four private cards (known as “hole cards”) that belong to him/her alone, and five 'community' cards are dealt face up to form the board. Each player must use two of their hole cards, as well as three of the community cards, to make up their hand best possible five-card poker hand.

    The player with the best five-card poker hand wins the pot. Please refer to “Hand Rankings” below for the rankings of poker hands.

    2. The Blinds

    A marker called ‘the button’ indicates which player is the nominal dealer for the current game. Before the game begins, the player immediately clockwise from the button posts the "small blind", the first forced bet. The player immediately clockwise from the small blind posts the "big blind", which is typically twice the size of the small blind.

    3. Betting Amount

    The minimum bet in PLO is the same as the size of the big blind. PLO is played in pot-limit format, which means the size of the pot determines the maximum size of the bet.

    4. Player Betting Options

    In PLO, the available actions are ‘fold’, ‘check’, ‘bet’, ‘call’ or ‘raise’. Exactly which options are available depends on the action taken by the previous players. If nobody has yet made a bet, then a player may either check (decline to bet, but keep their cards) or bet. If a player has bet, then subsequent players can fold, call or raise. To call is to match the amount the previous player has bet. To raise is to not only match the previous bet, but to also increase it.

    Pre-Flop

    After seeing his or her private cards, each player now has the option to play his or her hand by calling or raising the big blind. The action begins to the left of the big blind. That player has the option to fold, call or raise. Action then proceeds clockwise around the table.

    Betting continues on each betting round until all active players (who have not folded) have placed equal bets in the pot.

    Flop

    Now, three community cards are dealt face-up on the board. This is known as ‘the flop’. Betting on the flop begins with the active player immediately clockwise from the button. The betting options are similar to pre-flop, however if nobody has previously bet, players may opt to check, passing the action to the next active player clockwise.

    Turn

    When the betting action is completed for the flop round, the ‘turn’ is dealt face-up on the board. The turn is the fourth community card. Another round of betting ensues, beginning with the active player immediately clockwise from the button.

    River

    When betting action is completed for the turn round, the ‘river’ is dealt face-up on the board. The river is the fifth and final community card. Betting again begins with the active player immediately clockwise from the button, and the same betting rules apply as they do for the flop and turn, as explained above.

    Showdown

    If there is more than one remaining player when the final betting round is completed, the last person to bet or raise shows their cards, unless there was no bet on the final round in which case the player immediately clockwise from the button shows their cards first. The player with the best five-card poker hand wins the pot. In the event of identical hands, the pot will be equally divided between the players with the best hands.

    After the pot is awarded, a new hand is ready to be played. The button now moves clockwise to the next player, the blinds and button are once again posted, and new hands are dealt to each player.

    5. Hand Rankings

    Please see below for the ranking of hands, starting from the highest.

    (a) Royal Flush: five cards consisting of the ace, king, queen, jack and ten of a suit. A royal flush is an unbeatable hand.

    (b) Straight Flush: five cards in numerical order, all of identical suits. In the event of a tie, highest rank at the top of the sequence wins.

    (c) Four of a Kind: four cards of the same rank, and one side card or ‘kicker’. In the event of a tie, highest four of a kind wins, In community card games where players have the same four of a kind, the highest fifth side card (‘kicker’) wins.

    (d) Full House: three cards of the same rank, and two cards of a different, matching rank. In the event of a tie, the highest three matching cards wins the pot. In community card games where players have the same three matching cards, the highest value of the two matching cards wins.

    (e) Flush: five cards of the same suit. In the event of a tie, the player holding the highest ranked card wins. If necessary, the second-highest, third-highest, fourth-highest, and fifth-highest cards can be used to break the tie. If all five cards are the same ranks, the pot is split. The suit itself is never used to break a tie in poker.

    (f) Straight: five cards in sequence. In the event of a tie: Highest ranking card at the top of the sequence wins. The Ace may be used at the top or bottom of the sequence, and is the only card which can act in this manner. For example, A,K,Q,J,T is the highest (Ace high) straight; 5,4,3,2,A is the lowest (Five high) straight.

    (g) Three of a kind: three cards of the same rank, and two unrelated side cards. In the event of a tie: Highest ranking three of a kind wins. In community card games where players have the same three of a kind, the highest side card, and if necessary, the second-highest side card wins.

    (h) Two Pair: two cards of a matching rank, another two cards of a different matching rank, and one side card. In the event of a tie: Highest pair wins. If players have the same highest pair, highest second pair wins. If both players have two identical pairs, highest side card wins.

    (i) One Pair: two cards of a matching rank, and three unrelated side cards. In the event of a tie: Highest pair wins. If players have the same pair, the highest side card wins, and if necessary, the second-highest and third-highest side card can be used to break the tie.

    (j) High Card: any hand that does not qualify under a category listed above. In the event of a tie: Highest card wins, and if necessary, the second-highest, third-highest, fourth-highest and smallest card can be used to break the tie.

     

    KKClash Game Rules

     Basic Info

    1. This game is a multi-player game, where multiple players can participate in the same round at the same time. Each player’s bets or decisions are made independently. Players do not compete against each other.
    2. Card and hand rankings are the same as that of Texas Hold'em. For a full list of card rankings, please refer to the Hand Rankings section.
    3. There are minimum and maximum bet limits for each square (betting field) that a player can bet on.

    How to Play

    1. At the start of each round, (the Shark) and (the King) will each be dealt two cards face down (Hole Cards).
    2. The Hole Cards will be dealt in the following order: Shark, King, Shark, King.
    3. Players will have a 15-second betting period to place their bets.
    4. To place a bet on a desired betting field, players must tap on the corresponding field, such as: Shark, King, Draw, Suited / Connectors, Pocket Pair, Pocket Kings, High Card / Pair, Two Pair, Three of a Kind / Straight / Flush, Full House or Above, K High Card / K Pair, K Full House / K Quads. Each betting field is subject to the specific upper and lower betting limits.
    5. Players can choose to place bets on any desired betting field(s), but the Shark and King fields are mutually exclusive. This means that a player can only choose to place a bet on either one of them or neither of them in each round. Players may not bet on both the Shark and the King in the same round.
    6. Since this game will run continuously, if a player disconnects after placing their bets, they can check the game outcomes and payouts in the Game Record after reconnecting to the game.
    7. After the betting period ends, five community cards will be dealt face up.
    8. The King and the Shark will use any combination of the seven cards available (i.e., two Hole Cards and five community cards) to make the best possible five-card poker hand, using none, one or two of their Hole Card(s). The one with the higher-ranking five-card poker hand wins the game (See the Hand Rankings section for more details).
    9. The players who place bets on the correct outcome(s) will be rewarded with the payouts according to the respective payout rate.
    10. After the payouts have been distributed, a new round begins, and the process repeats with the dealing of the Hole Cards to the Shark and the King.

     

    The Betting Zone and Payout Ratios

    1. When the betting period is over, the community cards will be dealt face up, and the Hole Cards will be revealed. The winner will be determined according to the hand rankings in the rules of Texas Hold'em.
    2. Players who place bets on the correct outcome(s) will be rewarded with payouts according to the payout ratio specified in each betting field. They will not receive any payouts for bets placed on incorrect outcome(s), nor will they have their bets returned. In the event that a round ends in a ‘Draw’, ‘King’ and ‘Shark’ will be deemed incorrect and players will not receive any payouts for bets placed on ‘King’ and ‘Shark’. The payout ratios for the different outcomes in each round are as follows.
      1. King wins: bet amount x 2.02
      2. Draw: bet amount x 24
      3. Shark wins: bet amount x 2.02
    3. Bets placed on betting fields under the “Any Hole Cards” category are dependent on the Hole Cards held by the King or the Shark, and have different payout ratios according to the hand held:
      1. Suite / Connectors (i.e., the two Hole Cards are of the same suit or of consecutive ranks, A-2 inclusive): bet amount x 1.66
      2. Pocket Pair (i.e., the two Hole Cards are of the same rank): bet amount x 8.5
      3. Pocket Kings (i.e., the two Hole Cards are both Kings): bet amount x 100
    4. Both hands that win and end in a draw are applicable for the “Winning Hand” category. Only the highest-ranking category will be considered as a win, and lower-ranking categories within that hand will not be counted as a win nor separate wins. Bets placed on the betting fields under this category have different payout ratios according to the rank of the “Winning Hand”.
      1. High Card / Pair: bet amount x 2.2
      2. Two Pair: bet amount x 3.1
      3. Three of a Kind / Straight / Flush: bet amount x 4.7
      4. Full House or Above, including Full House, Quads, and Straight Flush and Royal Flush: bet amount x 19
      5. K High Card / K Pair: bet amount x 19
      6. K Full House / K Quads: bet amount x 242

        For the “K High Card / K Pair” and “K Full House / K Quads” bet options, the deciding card(s) must be a King for the bet to be valid. For example, the high card in an AK234 hand is the Ace. Hence, this hand is not considered a “K High Card” win. Similarly, for “K Pair”, “K Full House” and “K Quads”, the deciding cards must be Kings for the hand to be considered for its corresponding bet option.

    5. All payouts will be calculated based on the specified payout ratio for the corresponding winning outcome. The final payout amount will be rounded down to the nearest two decimal places. This means that any fraction of a cent will be disregarded and all payouts will be issued in whole cent values only.

    Return to Player (RTP)

    1. Shark : 96.90%
    2. King : 96.90%
    3. Draw : 97.62%
    4. Suited / Connectors : 96.47%
    5. Pocket Pair : 97.02%
    6. Pocket Kings : 90.46%
    7. High Card / Pair : 94.71%
    8. Two Pair : 97.40%
    9. Three of a Kind / Straight / Flush : 96.13%
    10. Full House or Above: 96.43%
    11. K High Card / K Pair: 94.23%
    12. K Full House / K Quads: 95.93%

    Fees from KKClash rounds are generated by the difference between the prize and total bet. For the purpose of calculating the rakeback, the applicable fee to any given KKClash round is fixed at 2% of the total bet.

    The Roadmap

    1. The outcome of the round (i.e., Shark, King or Draw) will be recorded in their respective colors. The Shark’s wins will be recorded in blue, the King’s wins in red, and Draws in green.

     

    Most Recent 10 Hands Display

    1. To access the records of the most recent 10 rounds, tap on the roadmap above the betting fields.
    2. The most recent round will be added to the bottom of the list and will be listed as 10. The records of the remaining preceding rounds are listed from 1 to 9, with 1 being the earliest round.
    3. If a winning hand contains a King (e.g. the Winning Hand is K High Card), a “K” symbol will be displayed next to the winning hand.

     

    Big Road

    1. The Big Road can be accessed by tapping on the roadmap above the betting fields.
    2. The Big Road is a visual roadmap that focuses on tracking the Shark and the King’s wins.
    3. When the Shark wins a round, the Big Road will be marked with a blue circle.
    4. When the King wins a round, the Big Road will be marked with a red circle.
    5. The round outcomes are displayed on the Big Road starting from the top left.
    6. If a round outcome is the same as the previous round, a circle will be marked below the previous circle in the same column.
    7. If a round outcome is different from the previous round, a circle will be marked on the next column to the right, starting from the top.
    8. If a round outcome is a draw, a green line will be drawn through the last circle. If there are consecutive draws, the number of draws will be marked on the last circle.
    9. The Big Road consists of six rows. If the rounds end with the same outcome for multiple rounds consecutively and the circle reaches the bottom of a column, the next round with the same result will be recorded in the box to the right of the last circle.

     

    Game Record

    1. The Game Record contains a summary section and details section for each round that a player has bet on.
    2. The summary section provides a summary of the hand and the betting information for each round.
    3. The details section lists all hand details along with all bets and winnings.

     

    Miss Count

    1. When a bet option has not appeared for 10 consecutive rounds, the number of rounds that the option has not appeared will be displayed on the corresponding betting field.

     

    Hand Rankings

    From the strongest to the weakest:

    1. Royal Flush: Ten to Ace straight of the same suit
    2. Straight Flush: Five consecutive cards of the same suit
    3. Four of a Kind (a.k.a. Quads): Four cards of the same rank and a kicker
    4. Full House: Three cards of the same rank and a pair
    5. Flush: Five cards of the same suit
    6. Straight: Five consecutive cards
    7. Three of a Kind: Three cards of the same rank and two kicker cards
    8. Two Pair: Two different pairs with a kicker, each pair consisting of two cards of the same rank
    9. Pair: Two cards of the same rank and three kicker cards
    10. High Card: Five unrelated cards, not qualifying for any hand listed above

    Individual cards are ranked from highest to lowest: A>K>Q>J>T>9>8>7>6>5>4>3>2. The suits are all considered equal.

    Ace can be used as both high and low in a straight:

    • The strongest straight: T, J, Q, K, A.
    • The weakest straight: A, 2, 3, 4, 5.

    A deck of 52 cards, without Jokers, is applied. Each hand will start after the deck is shuffled.

     

    Blackjack

    General Rules

    Description of the Deck and Number of Decks Used

    The game of Blackjack is played with eight decks of cards. Each deck has 52 cards and no jokers, and all decks have the same color and design on the back.

    Objective of the Game

    Players will be dealt two initial cards. The players’ objective is to obtain a higher point total than the dealer, without exceeding 21. The point total is obtained by adding up the numerical value of the initial cards and any additional cards drawn by the player.

    Definitions

    The following definitions will be used in these rules.

    1. “Hand” refers to the cards that have been dealt to a player or the dealer in a Round of Play.
    2. “Pair” refers to two cards with the same point value or two of the same court cards (two Jacks, Queens or Kings) dealt to a player as the first two cards.
    3. “Initial Deal” refers to the first two cards dealt to the players and the first card dealt to the dealer. This does not include any further cards drawn or bets made.
    4. “Subsequent Deal” refers to any additional cards requested by the players after the Initial Deal.
    5. “Split” refers to separating a pair of cards in one hand into two distinct and independent hands.
    6. “Push” refers to a bet that neither wins nor loses.
    7. “Surrender” refers to giving up 50 percent of the original bet and folding the hand after the Initial Deal.
    8. “Point Total” refers to the total points of the cards in a Hand.
    9. “Blackjack” refers to an Ace and any card with a point value of ten dealt as the initial two cards to a player or the dealer. This does not include an Ace and ten-point card dealt to a Split.
    10. “Insurance Bet” refers to an additional bet placed against the possibility of the dealer obtaining a Blackjack.
    11. “Round of Play” refers to the period of play starting from the Initial Deal and ending when the dealer announces the result and, if applicable, collects any bets lost and pays out any winning bets.

     

    Card Values and Hand Rankings

    1. All number cards correspond to their face value.
    2. Aces can count as either 1 or 11 depending on the situation.
    3. All court cards have a value of 10.
    4. The best possible point total is a “Blackjack”, where the initial two cards dealt to a player or the dealer are an Ace and a card with a point value of 10.

     

    Ranking Chart

    Cards

    Values

    Ace

    1 or 11 at the discretion of the player, unless

    (a)    11 would result in a Point Total of 21, in which case the Ace shall have a value of 11 and the player shall not draw any additional cards; or

    (b)    11 would result in a Point Total exceeding 21, in which case the Ace shall have a value of 1.

    Two

    2

    Three

    3

    Four

    4

    Five

    5

    Six

    6

    Seven

    7

    Eight

    8

    Nine

    9

    Ten

    10

    Jack

    10

    Queen

    10

    King

    10

     

    Dealing Procedures and Round of Play

    1. A player is allowed to occupy a maximum of three seats at a single table.
    2. Players must first place a bet in the “Bet” area (“Main Bet”) before receiving two cards.
    3. After placing a bet in the “Bet” area, a player may choose to place another bet in the “Perfect Pair” area (“Side Bet”).
    4. Players must tap the “Deal” button to conclude their bet Bets will also be concluded automatically when the betting phase ends.
    5. When the betting phase ends, the dealer shall deal one card face-up to each player who has placed a bet and one card face-up to the dealer. The dealer shall then deal a second card face-up to each of the players in the same sequence, but none to themselves. This is the “Initial Deal”.
    6. After the Initial Deal, if any player whose Hand forms a Pair has placed a Side Bet during the betting period, they will be paid out according to the payout ratio specified in clause 1 of “How Each Bet Wins, Loses or Pushes”; otherwise, the dealer will collect all Side Bets placed by the players.
    7. If the dealer’s first card is an Ace, a player may place an Insurance Bet if their initial deal is not a Blackjack, fixed at half of the player’s Initial Bet. If the dealer’s second card has a value of 10, the player will receive an Insurance Bet payout at a ratio of 2 to 1; otherwise, the Insurance Bet will be collected by the dealer.
    8. If a player receives a Blackjack and the dealer’s first card is an Ace, the player may choose to be paid Even Money (i.e. receive an Initial Bet payout at a ratio of 1 to 1) before any Subsequent Deals. If the player does not take the Even Money option, the player shall receive an Initial Bet payout at a ratio of 3 to 2 if the dealer does not have a Blackjack, or, if the dealer has a Blackjack, the Hand shall be a Push.
    9. When the initial two cards dealt to the same betting area are of the same value, the player may make an extra initial bet to split the Hand and receive additional cards on each of the split Hands.
      • Each Hand may only be split once; even if an additional card of the same value is received, further Splitting is not allowed.
      • After Splitting, each split Hand is played independently.
      • If Aces or cards with a point value of 10 are Split, those split Hands cannot achieve a Blackjack.
      • Split Aces shall have one and only one card dealt to each Ace, after which the turn ends immediately. A player cannot choose to Double (i.e. add an amount to their bet equal to their Initial Bet) or receive additional cards.
    10. After the Initial Deal and before any Subsequent Deals, a player may choose to Surrender by giving up 50 percent of their original bet to the “Bet” area and retrieving the remaining amount, provided the dealer does not receive an Ace in the Initial Deal. The turn will then end immediately.
      • A player is not allowed to Surrender if further action has been taken on that Hand, for example,
    11. Except for the case where a player has received a Blackjack, a player may choose to Double by betting an amount equal to their Initial Bet on the following:
      • the first two cards dealt to them, or
      • the first two cards of any split Pair (except split Ace Pairs).

    The player will receive one and only one additional card after Doubling their bet, then the turn ends immediately.

    1. When a player’s Point Total is less than 21, they choose to Hit and receive additional cards. They can continue Hitting as long as their Point Total remains below 21.
    2. If a player’s Point Total is less than 21 and they wish not to receive any additional card, they can choose to Stand and finalize their Point Total. Their Point Total will be compared to the dealer’s Hand during the final settlement at the end of the Round of Play.
    3. If a player’s Point Total exceeds 21, that player immediately loses. However, both the bets placed and the cards on that Hand will be held until the final settlement takes place at the end of the Round of Play.
    4. After any Subsequent Deals to all players’ Hands have been completed, the dealer shall draw additional card(s) for themselves. The dealer will always draw additional card(s) after the Initial Deal until they reach 16 points, and Stand at 17 points or above, except under the following circumstances:
      • all players’ Point Totals exceed 21, in which case the dealer will not draw any additional cards as all the players have lost,
      • all players either have a Point Total exceeding 21 or a Blackjack, and the first card that the dealer receives is not 10, J, Q, K or Ace, in which case the dealer will not draw any additional cards as the players with Point Total exceeding 21 have lost and the players with a Blackjack have won, or
      • all players either have a Point Total exceeding 21 or a Blackjack, and the first card that the dealer receives is 10, J, Q, K, or Ace, in which case the dealer shall draw only one additional card, and the players’ Hands will then be compared to the dealer’s Hand.
    5. Except for Side Bets and Insurance Bets, the outcome of each Round of Play is determined based on the Point Total of the player’s Hand compared to the Point Total of the dealer’s Hand.
    6. After each Round of Play ends and before the next Round of Play commences, the eight decks of cards will be shuffled.

     

    How Each Bet Wins, Loses or Pushes

    1. If a player loses, the dealer receives all the bets that the player places in that Round of Play. If a player wins, the settlement of bets shall be as follows:

    Winning bets

    Payout

    RTP (Return to Player)

    Blackjack

    3 to 2

    99.69%

    Regular

    1 to 1

    Insurance Bet

    2 to 1

    92.53%

    Side Bet – Perfect Kings: a player’s initial two cards dealt are a Pair of kings with the same suit

    100 to 1

    93.99%

    Side Bet – Perfect Pair: a player’s initial two cards dealt are any suited Pair (i.e. same denomination, same suit) other than Perfect Kings

    20 to 1

    Side Bet – Colored Pair: a player’s initial two cards dealt are a colored Pair (i.e. same denomination, same color)

    12 to 1

    Side Bet – Mixed Pair: a player’s initial two cards dealt are a Pair (i.e. same denomination)

    5 to 1

     

    1. A player shall win if:
      • the player has a Blackjack and the dealer does not,
      • the player has a Point Total greater than that of the dealer without exceeding 21, or
      • the player has not chosen to Surrender or has not exceeded 21, and the dealer exceeds 21.
    2. A player shall lose if:
      • the dealer has a Point Total greater than that of the player without exceeding 21,
      • the player’s Point Total exceeds 21, or
      • the dealer has a Blackjack, and the player does not.
    3. A player’s hand shall be a Push and the bet for that Hand shall return to the player if:
      • neither the player nor the dealer has a Blackjack, and the player has the same Point Total as the dealer without exceeding 21, or
      • both the dealer and the player have a Blackjack.

     

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